Not only does it work on the "Parklife" stuff, but it also adds a new booster to previous parks like Japanese gardens and basketball courts, giving them a boost to attractiveness as long as they're within the catchment area of the maintenance building.īut for "Parklife" buildings, the maintenance crews create a level that's on a slider in any given building's feedback to let you know how much of a bonus the object is getting.ĭone correctly, this is a key part of keeping those entertainment and attractiveness values high enough to climb that level tree. There's also a new building: the Park Maintenance building. So have fun with it Colossal Order made it user-friendly. There's even a park policy that improves non-DLC parks, the ones that have always been in the game, taking a bit of your treasury and satisfaction even higher than ever before.ĭo you district? You know this stuff already. Policies include Animal Ethics for zoos, Advertising Campaigns to increase park visitor volume (especially useful when you've got the park up to the right entertainment value to level up but haven't quite cleared the visitor level bar), and setting a park as the Main Park so tourists prefer it, essentially saying to would-be visitors “this is why you'll want to come to the city." They work exactly the same way as district policies already in place in the game. "Parklife" includes policies that can be set for each park district. The game automatically raises the price for you about 20 percent at each level-up, and that seems a reasonable step size. The choice is again yours, but costs add up, especially in big parks and at higher levels.
Or you can make the park free and treat it as a loss leader for attracting people to other city services. The more attractive the park, the higher the price you can charge the larger the tourist volume and population in your city, the larger the potential customer base. But the bar is set low enough that you don't need to go overboard.įurthermore, the main gate allows you to set an admission price. In a park district, trees, landscaping, and other means of making the land more attractive also add entertainment value. Once your park reaches a certain entertainment rating and has received enough visitors, you can level it up, but you can't just plunk down a bunch of the same structure and expect it to work there's a diminishing returns mechanic in play. You can also build side gates to allow more access points into the park, useful for preventing traffic backups near the park's main entryway.Īt first, you'll only be able to place a couple of basic structures, and here is where leveling up enters into it. Main gates must have a road connection you then build park paths to direct walking traffic through the park. Click around and experiment Skylines is not a game that benefits from a linear “do this, this, and this” attitude. Once you've drawn the district, you'll need a Main Entrance this can be found in the standard Parks interface, where you'll notice some new tabs, one for each of the different park types.
Ultimately, which one you choose depends on your play style.
Your choices are City Park (something roughly akin to Central Park in New York City, with walking trails, activities, and trees and such), Nature Reserve (perfect for those parts of the map where the terrain makes it impractical for zoning), Zoo (animals!), and Amusement Park (a place with all the zip of Nuka-Cola.)
You then choose what kind of park you want. Creating a park area is as simple as drawing it in exactly the same way you draw any other district in your city: Now then, there are two main features to get to grips with here: park districts and sightseeing tours.
Likewise, the free patch updates can best be summarized as “trees now reduce noise pollution, and the greater the concentration of trees, the greater the effect - so plant forests between stuff like windmills and your city proper.” And new maps, of course, mean new, fun places to build cities on, all of which work just fine with other DLC, and all of which are just begging you to build a brand-new city to take full advantage of the new features. I'm a writer, not a coder or a programmer or a game designer. I won't go into the modder resources that stuff flies five miles over my head and is a subject you'll want to go to Skylines' existing modding community to get your head around. After all, not only do you have the option to build new park types, treat them like a proper district for the first time, and play an impromptu game of Parkitect inside your metropolis, but there are sightseeing bus tours, new game mechanics involving noise reduction, a bunch of new maps, and some resources for modders.